Speed 25ft - sucks, except monks wind up faster than everyone anyway. They are resourceful and quick, perfectly at home among the sprawling human lands or living apart in their own settled communities.The halflings' name for their race in Faerûn is the The wild, nearly feral ghostwise halflings rarely leave the confines of the deep forsts. The ghostwise are easily the most uncommon of the three subraces of halfling living in Faerun. Silent Speech allows you to speak to your allies telepathically, and it doesn't appear to be dependent on your physical form so it should work fine while using Wild Shape. If Rage wasn't limited to Strength-based weapon attacks this could be doable, but currently that's not an option.A lightfoot halfling makes a fantastic bard, adding both Dexterity and Charisma, plus other traits like Lucky and Naturally Stealthy. Halfling 5e Homeland. It doesn't benefit you directly in any way, but sometimes being a hero to the rest of the party is enough.A fantastic option for nearly everyone except the Rogue. Instead, they prefer to pursue a nomadic way of life within their adopted homeland, the Chondalwood, associating mainly with those of their own clan. Like the rock gnomes, many halflings live among Big Folk in the human lands. When it comes to looking at the characteristics which are linked with them, multiple are there, and no other characters can beat it as well. TSR was forced to hastily rename many iconic creatures which had been lifted from Middle Earth, including hobbits (halflings), balrogs (balor), and ents (treants), and those creatures have retained their new names since that momentus event.No Strength increase. Other forests inhabited by these reclusive folk include the Methwood between Chessenta and Unther, and the Forest of Amtar south of the plains of the Shaar.The ghostwise halfling entry on Table 1-4: Character Regions ( Strange and reclusive, they form close-knit communities because of their … or if you just have a big party, you'll get a lot of use out of this. Lotusden may be the least-suited to the Rogue, but even then the Dexterity increase is enough for you to be functional.Lightfoot works fine, but since you're not as reliant on attack rolls and skills, Lucky isn't as useful so you're not getting much beyond ability score increases. I'm considering making a ghostwise halfling and was considering what they've got going for them, almost all of it points to monks: Stats - Dex and Wis - are obviously the prime monk stats, so this works well. Rogues could take it since Second Chance isn't very useful for the Rogue, but at that point Expertise in Acrobatics works fine if you're worried about being grappled. For the Ghostwise Halfling your best bet is a trickery cleric with rogue-like skills, but you may do fine in other domains so long as you can avoid using weapons. Three major subraces of halflings dwell in Faerûn: the lightfoot halflings, the rare ghostwise, and the strongheart halflings of Luiren in the south. For the Lotusden Halfling, the Cleric is a great option and the innate spellcasting can add some interesting druid options.Ghostwise halflings make excellent moon druids. Ghostwise Halfling Part of Eleazar’s D&D 5e Homebrew Race Compendium Lore For the official 3.5 Lore on this race, see Races of Faerun p 74. Less numerous, and less well known than the jovial Lightfoot and Stout halflings, the Ghostwise prefer to live isolated in the wilderness. The wild, nearly feral ghostwise halflings rarely leave the confines of the deep forsts.

While their core Dexterity increase can limit them to Dexterity-based builds, Dexterity is a powerful ability score and almost any class can be built to fight using either Dexterity or a mental ability score.Fun fact: The Halfling was originally called the "Hobbit" all the way back in 2nd edition Advanced Dungeons and Dragons until the Tolkien estate sent them a Cease and Desist letter.

Goliath 5e Goliath 5e race is also one of the elusive and robust characters of D&D 5e Races.

For other druid circles, the Lotusden Halfling is generally your best bet.Any halfling will do well with a crossbow or a bow, and a stoout halfling makes as good a Defender as any dwarf would, though you'll want to stick to rapiers or whips since they're the best finesse options available.Both ghostwise and stout make fine options for the Monk, but neither is truly spectacular, but only the Lotusden Halfling can compete with the Wood Elf since ability score increases are so critical to the monk.Lightfoot's Charisma increase is tempting for the Paladin, but beyond the Charisma increase they have little to offer. It could be good if you're at 19 Dexterity, but at that point Second Chance will typically be a better option. With the right background you can pick up proficiencies to replace a rogue, easily serving your part as a Face, a Scout, and Support Caster with a very simple build.The Ghostwise Halfling and the Lotusden halfling both get a Wisdom increase, making clerics possible. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. For the Lotusden Halfling, the Cleric is a great option and the innate spellcasting can add some interesting druid options.