The Basics- Manifolds vs Discrete Units Just like the game he he he. You can also use the block diagram as a rough physical layout.

note: This guide is going to be highly WIP for a while because I'm chipping away at it in my spare time. For the time being I'm probably going to flesh out all the minute tips and tricks for placements with specific buildings before working on the more macro look at things and overall base layout considerations. Translations

A "mall" generally refers to a central area where various parts all dumped into containers, with a workbench, equipment workshop, MAM, etc handy. Probably will be updated along with foundries deep-dive at the end of the month. Then I tear everything down and start building everything fairly neat and organized in self-contained factories. Deep-dives into distances, dimensions, clearances, etc to squeeze the most out of a given amount of space. Simulate resource chains, factory layouts, and more! Satisfactory Calculator Anthor. Look at what I did!" Like I got this building that produces HMFs. Under the factory is a real mess, but I don't see it, so I don't rly care.Yeah, plenum spaces can be a total clusterf*ck, but that's why they exist!I'm pretty spaghetti until I get coal power and miner II's unlocked. Building in mesh mode helps you maintain order in your base.Foundations enable you to build objects with more precision.Foundations will enable you to create simple constructions that will increase the effectiveness of your factory and use less space.Building a factory is a big challenge, which is both effective and attractive. Getting foundations, overall dimensions, traversal, power grid, etc set up FIRST, then populating it with machines SECOND.

(TODO: orthogonal distance measurements, turn radius, valid inclines, etc)

https://satisfactory.greeny.dev/ A set of tools for factory management, such as manifold tool, radiation tool, alternate recipe analyzer etc. That's just how I've gotten accustomed to building.For me I had in my first save all items needed belted into a central location to store and make more complicated items. Also adding videos much, much later to help demonstrate some of the concepts. When you’re a Satisfactory beginner, things seem simple. Early Factory Layout !

And it was a pain trying to figure out, how to get packaged fuel from oil, not stopping production of other products when storage is full. … decentralized factories, making stuff from nodes around. It is only visible to you.

There's no right or wrong way to play Satisfactory as long as the power keeps on and the parts keep flowing. Circuit Board (plastic) Circuit Board (rubber) Computer (caterium) Wire (caterium) Wire (iron) Encased Industrial Beam. Production and power buildings, such as the Constructor or Biomass Burner, can have their clock speed changed to any integer between 1% and 250%.For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage. You can support me on Patreon here: You can then bring it to some centralized storage. Finally I ship it all to a central factory that creates only high-teir items and outputs it in to a centralised storage and the space elevator.A bit too complicated than it has to be perhaps, but I like clean and efficient factories :Ddecentralized factories, making stuff from nodes around. i need to get to know a few more people that play satisfactory lol You need to sign in or create an account to do that. Satisfactory is a game in which your main goal is to build factories. Allows for numerous options regarding satisfactory savegames, e.g. But the game gets real complicated real fast! Now i look at my setups and just shake my head :D © Valve Corporation. wow, that guide is just....wow.

Manufacturers can used a stacked manifold with its splitters giving 3m of clearance from the manufacturer's bounding box. Miner Tier. A factory build in a smaller area will be easy to manage - you'll be able to introduce changes or build something quickly. The Basics- Efficiency in Building Every time I play and build my factories, I inevitably end up with a giant plate of spaghetti.

sequential feed is much worse than parallel the difference) into account. This section will double as a little bit of a dive into player dimensions Overclock percentage. Note: Belts are ~1m high when built directly on concrete. Belts have a width of 2m and an orthogonal turn radius of 2m.

This item has been removed from the community because it violates Steam Community & Content Guidelines. VIEW. By Falk. Want to support my work? Satisfactory Base-layout Guide. (Note: not all branches are up-to-date, as listed below) Modding [ edit | edit source ] In my current save I plan on making small factories producing items and use trains to move them to a central location.

A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.

Outdoor miner with a belt to the first floor where I do all my smelting, second floor processes the ingots into whatever (iron plates, iron rods, etc). Having an efficient start to your playthrough can make a huge impact on the rest of your game and give you a major jumpstart. Wow, This guide is soo amazing and in depth!