If you hover over the ratios, it will show the factors.

Dynasties will change and adapt to changes in family and politics, swimming in a rich world of religious faith and royal pageantry. Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! You can go over it by seizing others' trade posts and other mechanations; the trade post limit only affects your ability to "build" trade posts. It's the essence of this game. Updated to Holy Fury. As such, invest some money into increasing your realm holdings' income. Thanks. 1) A larger connected trade zone should give you a larger trade zone bonus. With patch 2.8, the Silk Road has been totally revamped. Adds several events for trade post holders such as: - A black market has formed - A merchant needs help - Bandits are present on the trade route Trade routes are affected by: - Winters (reduces the wealth and income of trade routes) Click on Republic menu on teh top left, click on the holding below your heir's potrait, and build mansion/great mansion/palace/etc and it will greatly increase your trade post limit. III. The most valuable of these provinces, the Gold Production provinces of Bure and Bambuk, will periodically give out gold to whomever owns them; the gold will eventually deplete, rendering the Gold production buildings in the province inactive, and adding inflation modifiers to the province. Why would I play a Merchant Republic after I bought Horse Lords you ask? Hello everyone! Each one that is gives you the chance to build one more trading post. Having multiple trade posts in a single sea zone allows for you to increase their trade value which affects the entire sea zone. Сounty that changes ownership (after a war, after a title grant) does not lose any Trade Post located in it, unless Trade Post was destroyed during the war.

All trademarks are property of their respective owners in the US and other countries. I try to own as many of the provinces around that sea zone as possible as the more you build up the city, the more its worth for the trade post. The first tip is to build a strong council; a diplomat to increase your relations faster, or a spy to assassinate your foes more successfully.I take it you understand that you pick the one with the strongest skill for the right job. If you're at least a king and located near the coastline, consider setting up a vassal II. Trade post limit = (1 + PalaceBonus + Number of unlanded adult male dynasty members in court) * (1 + Trade Practices technology bonus) The result of the above formula is rounded (.5 is rounded up). Can someone give me a description of the prerequisites for building a trade post somewhere? "Palace bonus" is determined by the number of extra trade posts granted by the main building upgrade in a patrician's Family Palace (+0, +3, +6, +9 respectively).

The cost is increased by 30% times the Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.

My first own topic, ooh Im so excited! Notably, none of the Trans-Saharan Trade Route buildings add any Garrison or Fort level to the provinces. Please help with verifying or updating older sections of this article.Proper use of the Silk Road system can grant any ruler a massive edge over others. Both the trade zone controlled by the province owner and the total trade value along the entire route affect income. Overwrite existing files (if any). Trade Posts are now more important, as they received additional building options and are more scarce; the tax bonus given by the mere existence of the Road has been increased from a factor of 5 to 10

Within a Commercially important counties are neuralgic points in your enemy's realm, especially if they are part of the liege's Carefully developing your Trade Posts almost dispenses you from developing the economic On an even brighter note, the AI rarely feels like developing their Trade Posts, even if with With Jade Dragon, remember that the Silk Road can have reduced profitability or even be completely shut down by China. © Valve Corporation. Turbulent Priest: Assassinate a vassal bishop that likes the Pope better than you. Merchant republic and Silk Road trade post buildings data is located at /Crusader Kings II/common/buildings/00_tradepost.txtTrans-Saharan Trade Route trade post buildings data is located at /Crusader Kings II/common/buildings/01_tradepost.txt

Any ruler owning a county that is considered an important area for Silk Trade is able to build a Trade Post in it for the cost of 50 gold. Now that there are trade post limits, you have to have male dynasty members who are adults in your court.

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