The protagonist must choose to set the machine to Lunch for enough time to cross the press. After heading back to the biometric door, there will be a scene which ultimately ends up with the party confronting the cognitive version of Haru's Fiance and two At the bottom of the lift, take the west door to enter a room with a Taking the east hallway leads to a blocked door and a climable wall, which the party can use to enter an air vent to bypass the door. During the Hawaii trip, Yuuki Mishima told the protagonist how people in the Phantom Aficionado Website spoke out against Okumura and his company Okumura Foods Incorporated. He surrenders the Treasure and the Palace collapses, with the party escaping safely. Morgana, however, avoids the trap and saves the Thieves. The Momunofu were his servants and before his religion was submerged by the Shinto pantheon, Arahabaki was worshipped in Japan's northeastern regions as a god of travelers. Ignore the levers and take the green omega airlock south. After a short scene, board the disc and use the Lift Switch. Heading back to middle room, the worker bots will state that the section chief likes to yell at people. Persona 5 okumura palace enemies weakness. The party will come to a large room with a hologram that can be examined, but does nothing. Continue through the far door for a scene, then take the elevator to the Central Factory. The party can head for the large window to examine the outside area if desired, afterward head for the large circular platform in the center of the room and examine the lever. The chief director will be in the room on the southwest side of this area. Heading east to the next door leads to a rank authentication door.

He also drops one of the best accessories in the game called Divine Pillar which halves all incoming damage, but you can no longer evade.

This section will only contain information about enemies found in Mementos.Many strategies will use what I believe to be exploits, or mechanics that were overlooked by the game creators. Save and continue onwards. Once the party makes to his hideout, he pretends to surrender while goading the thieves into a trap. A world within the Metaverse created by Kunikazu Okumura.

The area is a straight path leading forward. At the western end of the platform, examine the blue console to set a Lunch break, then dash back east to the light blue hydraulic press. Due to the frequent presence of debt collectors in Kunikazu's life, he desired to be successful so he could have what he wanted. Take the blue omega airlock south. In reality, the true form of his treasure is a spaceship model kit "Galaxy" which the gigantic flying saucer that forms his Palace is based on. The plan to frame the thieves succeeds and their support plummets, setting stone for the upcoming crisis.

Travel to any area that is NOT Qimranut. Ignore the levers and take the gold omega airlock north. However, with the unique set of rules set forth since the start of this guide, the list of effective personas is vastly reduced.

It is the Palace of Kunikazu Okumura. But can it hold up under its own weight? Taking the elevator leads to the Barracks. Ignore the levers and take the gold omega airlock north.

Memorize your party's turn order.The most important thing is to make sure The Reaper does not get a turn when only Joker is alive.

Walk to the north to see a scene where the party decides to try and gather information from the worker robots.

Just keep at it and eventually you'll take him down. Infected by the endemic plague that fills the city streets, all inhabitants of Yharnam are suffering varying stages of the illness. The Corporobo MDL-AM is weak to Electricity and Nuclear skills and will have two MDL-WKR cognitions assisting it. After exiting the room, south and then east along the corridor. The other options will result in scenes of their own to view. I prefer Aiyatsbus Area 4 so you can save your game.

If he does, he'll start using his more deadly skills.

The next branch east to the north has another Safe Room to utilize. When the Phantom Thieves found it, Okumura takes the orb away in order to lure the Thieves into a trap. Activate the Lift Switch here to go up to the next section. Take the central omega airlock in this corridor north, then the green omega airlock east.

Select "Sorry." and "We have sweets."